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July 20, 2013
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Super Sonic Hard Kill 1.0 by FeralLion Super Sonic Hard Kill 1.0 by FeralLion
Phase: Concept Sketch
Medium: 2H Graphite, Purple & Monochrome Inks
Chronostamp: 20 July 2013

Lore:
This ATD3A6 Iron Crab II is the tracked variant of the orginal ATD3E4 Iron Crab.
This unfortunate crew was hit while at battle speed of 60 mph. She took two direct hits, a HEAT round which obliterated her left track and an APFSDS that passed completely through the turret. After action reports stated that the tank hunter simply disintegrated as she tripped over her own wrecked tracks and flipped over. Finally she came to an inverted rest in a roadside ditch.

Designer Notes:
This is part kinetic special effects study and part armor destruction physics study. There are several details that the concept study is missing such as the disintegration of the left track and the effects on the speeding hull which probably should be bouncing around. The explosion of the turret is missing some smoke and fire effects.
The Iron Crab II's ATDA6 designation is fictional. Modern military designations might look something like M30A6 or M134A6. I've been theorizing if military forces would or would not distinguish between mecha (robotic) and mech (armored fighting vehicles) weapon systems. My conclusion is that some would and some would not as they would include both weapon systems under the AFV banner. For those that would distinguish between the two they may very well change the variant designation from A (M1A3 Abrams for example) to E for Enhanced or M for Mecha. Some nations might opt for a distinction by incorporating M (Mecha) into the acronym description mechanics. So if you had an Infantry Fighting Vehicle with both a mech and mecha variant, their descriptions may look something like IFV (mech) and IFM (mecha).

I love thinking about these kind of details and mechanics heh =^^=

Mech: Traditional Army term for any fighting or logistics vehicles.
ATD: Armored Tank Destroyer
HEAT: High Explosive Anti Tank
APFSDS: Armored Piercing Fin Stabilized Discarding Sabot
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:iconarekkusu-maafi:
Arekkusu-Maafi Featured By Owner Jul 20, 2013
Intense, as always. Nice work!
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:iconferallion:
FeralLion Featured By Owner Jul 21, 2013  Hobbyist Traditional Artist
Thx! I can't wait to do more study and apply what I'm observing and learning from combat destruction. My goal is to teach myself how to apply analog effects (aka practical effects) to my illos. 
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:iconarekkusu-maafi:
Arekkusu-Maafi Featured By Owner Jul 25, 2013
Go for it! I can't wait to see it.
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:iconferallion:
FeralLion Featured By Owner Jul 26, 2013  Hobbyist Traditional Artist
Heh thx thx! =^^=
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:iconravajava:
Ravajava Featured By Owner Jul 20, 2013  Hobbyist Writer
Awesome work, love the sense of action and speed you get, even if this isn't officially finished :P
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:iconferallion:
FeralLion Featured By Owner Jul 21, 2013  Hobbyist Traditional Artist
Thx thx! =^^= 

I was noticing a bunch of things I should have added into the sketch, as far as the physics of it are concerned but you know how we as artists like to be our own worst critics heh =^~=
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